Course Overview
Students engage in real world projects and integrate knowledge and skills from previous courses, including instructional design process, principles, multimedia for instruction, learning theories, and assessment and evaluation. Adding a real world design experience means dealing with and balancing numerous additional variables, including project management, effective communication with clients, time management, application of professional knowledge and skills, and producing professional level products. Students are equally responsible for technology use, design decisions, client requirements, and are also required to produce original work for all aspects of each project.
Learning Outcomes
Students engage in real world projects and integrate knowledge and skills from previous courses, including instructional design process, principles, multimedia for instruction, learning theories, and assessment and evaluation. Adding a real world design experience means dealing with and balancing numerous additional variables, including project management, effective communication with clients, time management, application of professional knowledge and skills, and producing professional level products. Students are equally responsible for technology use, design decisions, client requirements, and are also required to produce original work for all aspects of each project.
Learning Outcomes
- Use the instructional design process to plan and develop learning solutions that solve real-world problems. Students should be able to conduct front-end analysis; specify measurable learning objectives; and plan, develop, and implement learning solutions in keeping with evidence-based design principles and strategies.
- Define, exemplify, and apply key learning and instructional design concepts and procedures.
- Complete needs assessments, context, learner, and content analyses; design courses and lessons; and evaluate learning and transfer.
- Create a design blueprint (plan) for training or instruction.
- Manage an instructional design project from beginning to end.
- Demonstrate professional collaboration and communication skills with clients and subject-matter experts.
Course Deliverable:
Using the College of Business Intranet
This project really stretched what I learned, and I was so happy to do that. I used a series of variables to create my own table of contents that held off on offering the quiz until all 4 modules were completed (I'll modify this in the final version to only require users to take one and then the quiz). I learned a lot about advanced actions in trying to get a slide to reset when solutions were shown. I also really learned a lot about the power of grouping.
I did not allocate enough time for production - that was the biggest lesson that I took away from this experience. I was rushing to finish the project on time, and just couldn't make it work with the time constraints I had with work and outside commitments. For some reason, when I thought about the project on a larger scale, I felt that I had all the pieces built, which was true. However, the detail editing and the final run-throughs took much more time than I was anticipating. I now know that it's going to take between 10 and 15 hours of work to review, edit, and finalize projects like this in the future.
I imagine that because of this time crunch, this project is not where I'd like it to be - however, it is one of the pieces of my capstone, so I will continue to work with it and make sure that the final project is good to go.
Captivate is an amazingly powerful too - I'm really looking forward to using it in the future to build out lessons.
I did not allocate enough time for production - that was the biggest lesson that I took away from this experience. I was rushing to finish the project on time, and just couldn't make it work with the time constraints I had with work and outside commitments. For some reason, when I thought about the project on a larger scale, I felt that I had all the pieces built, which was true. However, the detail editing and the final run-throughs took much more time than I was anticipating. I now know that it's going to take between 10 and 15 hours of work to review, edit, and finalize projects like this in the future.
I imagine that because of this time crunch, this project is not where I'd like it to be - however, it is one of the pieces of my capstone, so I will continue to work with it and make sure that the final project is good to go.
Captivate is an amazingly powerful too - I'm really looking forward to using it in the future to build out lessons.